We are super excited about the event we have planned this First Friday at our location at 221 Southwest Boulevard!
We are focusing a bit more on the Game Development/KC Indie Game Culture with our event – we’ve connected with our favorite charity – ExtraLife KC and they will of course, have a presence at our location.
“Extra Life unites thousands of players around the world in a 24 hour gaming marathon to support Children’s Miracle Network Hospitals. Since its inception in 2008, Extra Life has raised more than $14 million for local CMN hospitals. ” – Read more at http://www.extra-life.org/
“Crossroad’s mission is to support and empower local game makers in the Kansas City area. They are a community of game makers for game makers. Members are a driving force for the direction of Crossroads Game Lab, helping to build the community they want and need. Crossroads Game Lab hosts a variety of both regular and unique events, including playtests and, and are always open to new initiatives that foster game development in Kansas City. ” – Read more at CrossroadsGameLab.net
Crossroad’s developers will be playtesting two awesome games – and you are INVITED to jump in and try them out.
Deathroll is a TableTop RPG that not only offers a compelling world to discover, but a unique competitive RPG experience within it. This game can be difficult. Very difficult. Traditional RPG roles will be challenged in Deathroll. The world of Arcadia is a nightmare for the unfortunate folks who live there. This sense of dread and struggle carries over throughout Deathroll’s design. Something as necessary as creating a character will be tough. Your character may be killed even before the first game is started.
As the Game Master, your ability to write adventures will be tested. Since this game is competitive, the GM will try their best to kill the player’s characters. As a result, the GM will not be able to simply throw the most difficult encounters possible at the players. Instead, they will have to craft an adventure around something called Narrative Prompts. These prompts inform the GM on the types of encounters they are able to use, as well as the difficulty of these encounters.